RQ3 Character Creation Tables
Tables extracted from the RQ3 Players Book. Roll Culture first, then roll on the
matching Occupation table to determine the adventurer's parental background.
Culture Table (d8)
| D8 |
Culture |
| 1 |
Primitive |
| 2-3 |
Nomad |
| 4-6 |
Barbarian |
| 7-8 |
Civilized |
Primitive Occupation Table (d100)
| D100 |
Occupation |
| 01-30 |
Fisher |
| 31-98 |
Hunter |
| 99-100 |
Shaman (use the primitive Assistant Shaman occupation) |
Nomad Occupation Table (d100)
| D100 |
Occupation |
| 01-07 |
Crafter |
| 08-85 |
Herder |
| 86-95 |
Hunter |
| 96 |
Noble |
| 97-98 |
Shaman (consult the nomad Assistant Shaman occupation) |
| 99-100 |
Warrior |
Barbarian Occupation Table (d100)
| D100 |
Occupation |
| 01-02 |
Crafter |
| 03 |
Entertainer |
| 04-55 |
Farmer |
| 56-70 |
Fisher |
| 71-80 |
Herder |
| 81-90 |
Hunter |
| 91-92 |
Noble |
| 93-94 |
Priest or Shaman |
| 95-100 |
Warrior |
Barbarian Craft Table (d100)
| D100 |
Craft |
| 01-19 |
Weaver |
| 20-44 |
Tailor |
| 45-50 |
Potter |
| 51-54 |
Blacksmith |
| 55-56 |
Armorer |
| 57-71 |
Leatherworker |
| 72-74 |
Cooper |
| 75-77 |
Joiner |
| 78-79 |
Carpenter |
| 80-85 |
Mason |
| 86-91 |
Butcher |
| 92-97 |
Baker |
| 98-100 |
Herbalist |
Civilized Occupation Table (d100)
| D100 |
Occupation |
| 01 |
Adept Sorcerer (use Apprentice Sorcerer for previous experience) |
| 02-06 |
Crafter |
| 07 |
Entertainer |
| 08-66 |
Farmer |
| 67 |
Healer |
| 68-77 |
Herder |
| 78-79 |
Merchant |
| 80 |
Noble |
| 81-82 |
Priest |
| 83-92 |
Sailor |
| 93 |
Scribe |
| 94-98 |
Soldier |
| 99-100 |
Thief |
Urban Crafts Table (d100)
| D100 |
Craft |
| 01 |
Armourer |
| 02-06 |
Baker |
| 07 |
Brewer |
| 08-13 |
Butcher |
| 14-15 |
Carpenter |
| 16-17 |
Cook |
| 18-20 |
Cooper |
| 21-23 |
Herbalist |
| 24 |
Jeweller |
| 25-27 |
Joiner |
| 28-42 |
Leatherworker |
| 43-47 |
Mason |
| 48-52 |
Potter |
| 53-56 |
Smith |
| 57-76 |
Tailor |
| 77-100 |
Weaver |
Language Proficiency Table (d100)
| D100 |
Fluency |
| 01-10 |
Simple ideas only — "I want food" |
| 11-30 |
Basic needs — day-to-day survival in a native country |
| 31-50 |
Assured communication — better than a stupid native |
| 51-80 |
Stories, bargaining, debate — as well as any native speaker |
| 81-100 |
Diplomatic fluency — the language of poets and philosophers |
Dropped Oil Lamp Table (d100)
| D100 |
Result |
| 01-30 |
Light extinguished; lamp unharmed |
| 31-70 |
Lamp continues burning; roll for random beam direction |
| 71-75 |
Lamp breaks; oil spreads over floor (slick surface); wick burns at candle brightness |
| 76-85 |
Lamp breaks irreparably; oil spreads over floor; wick extinguished |
| 86-100 |
Lamp breaks; burning oil spreads — treat as a small fire |
Aging: Characteristics Lost per Year (2d6)
| 2D6 |
Points Lost |
| 2 |
4 |
| 3 |
3 |
| 4 |
2 |
| 5 |
1 |
| 6-8 |
None |
| 9 |
1 |
| 10 |
2 |
| 11 |
3 |
| 12 |
4 |
Aging: Which Characteristic Affected (d10)
| D10 |
Characteristic |
| 1-2 |
-1 STR |
| 3-4 |
-1 CON |
| 5-6 |
-1 DEX |
| 7-8 |
-1 APP |
| 9-10 |
No loss this point |
Armor Points for Objects
| Object |
Armor Points |
| Light wooden furniture |
5 |
| Light wooden door |
6 |
| Heavy wooden furniture |
8 |
| Heavy wooden door |
8 |
| Hut wall |
6 |
| Fence rail |
12 |
| Farmhouse wall (wood and plaster) |
15 |
| Postern gate |
20 |
| Large stone |
20 |
| Loose stone wall |
20 |
| Adobe |
25 |
| Castle or town gate |
30 |
| Wooden palisade |
30 |
| Mortared stone or brick wall |
35 |