# RQ3 Character Creation Tables Tables extracted from the RQ3 Players Book. Roll Culture first, then roll on the matching Occupation table to determine the adventurer's parental background. --- ## Culture Table (d8) | D8 | Culture | |----|---------| | 1 | Primitive | | 2-3 | Nomad | | 4-6 | Barbarian | | 7-8 | Civilized | --- ## Primitive Occupation Table (d100) | D100 | Occupation | |------|-----------| | 01-30 | Fisher | | 31-98 | Hunter | | 99-100 | Shaman (use the primitive Assistant Shaman occupation) | --- ## Nomad Occupation Table (d100) | D100 | Occupation | |------|-----------| | 01-07 | Crafter | | 08-85 | Herder | | 86-95 | Hunter | | 96 | Noble | | 97-98 | Shaman (consult the nomad Assistant Shaman occupation) | | 99-100 | Warrior | --- ## Barbarian Occupation Table (d100) | D100 | Occupation | |------|-----------| | 01-02 | Crafter | | 03 | Entertainer | | 04-55 | Farmer | | 56-70 | Fisher | | 71-80 | Herder | | 81-90 | Hunter | | 91-92 | Noble | | 93-94 | Priest or Shaman | | 95-100 | Warrior | --- ## Barbarian Craft Table (d100) | D100 | Craft | |------|-------| | 01-19 | Weaver | | 20-44 | Tailor | | 45-50 | Potter | | 51-54 | Blacksmith | | 55-56 | Armorer | | 57-71 | Leatherworker | | 72-74 | Cooper | | 75-77 | Joiner | | 78-79 | Carpenter | | 80-85 | Mason | | 86-91 | Butcher | | 92-97 | Baker | | 98-100 | Herbalist | --- ## Civilized Occupation Table (d100) | D100 | Occupation | |------|-----------| | 01 | Adept Sorcerer (use Apprentice Sorcerer for previous experience) | | 02-06 | Crafter | | 07 | Entertainer | | 08-66 | Farmer | | 67 | Healer | | 68-77 | Herder | | 78-79 | Merchant | | 80 | Noble | | 81-82 | Priest | | 83-92 | Sailor | | 93 | Scribe | | 94-98 | Soldier | | 99-100 | Thief | --- ## Urban Crafts Table (d100) | D100 | Craft | |------|-------| | 01 | Armourer | | 02-06 | Baker | | 07 | Brewer | | 08-13 | Butcher | | 14-15 | Carpenter | | 16-17 | Cook | | 18-20 | Cooper | | 21-23 | Herbalist | | 24 | Jeweller | | 25-27 | Joiner | | 28-42 | Leatherworker | | 43-47 | Mason | | 48-52 | Potter | | 53-56 | Smith | | 57-76 | Tailor | | 77-100 | Weaver | --- ## Language Proficiency Table (d100) | D100 | Fluency | |------|---------| | 01-10 | Simple ideas only — "I want food" | | 11-30 | Basic needs — day-to-day survival in a native country | | 31-50 | Assured communication — better than a stupid native | | 51-80 | Stories, bargaining, debate — as well as any native speaker | | 81-100 | Diplomatic fluency — the language of poets and philosophers | --- ## Dropped Oil Lamp Table (d100) | D100 | Result | |------|--------| | 01-30 | Light extinguished; lamp unharmed | | 31-70 | Lamp continues burning; roll for random beam direction | | 71-75 | Lamp breaks; oil spreads over floor (slick surface); wick burns at candle brightness | | 76-85 | Lamp breaks irreparably; oil spreads over floor; wick extinguished | | 86-100 | Lamp breaks; burning oil spreads — treat as a small fire | --- ## Aging: Characteristics Lost per Year (2d6) | 2D6 | Points Lost | |-----|-------------| | 2 | 4 | | 3 | 3 | | 4 | 2 | | 5 | 1 | | 6-8 | None | | 9 | 1 | | 10 | 2 | | 11 | 3 | | 12 | 4 | --- ## Aging: Which Characteristic Affected (d10) | D10 | Characteristic | |-----|---------------| | 1-2 | -1 STR | | 3-4 | -1 CON | | 5-6 | -1 DEX | | 7-8 | -1 APP | | 9-10 | No loss this point | --- ## Armor Points for Objects | Object | Armor Points | |--------|-------------| | Light wooden furniture | 5 | | Light wooden door | 6 | | Heavy wooden furniture | 8 | | Heavy wooden door | 8 | | Hut wall | 6 | | Fence rail | 12 | | Farmhouse wall (wood and plaster) | 15 | | Postern gate | 20 | | Large stone | 20 | | Loose stone wall | 20 | | Adobe | 25 | | Castle or town gate | 30 | | Wooden palisade | 30 | | Mortared stone or brick wall | 35 |