Files
shadow-pixel-run/README.md
T

34 lines
1.0 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Shadow Pixel Run
Shadow Pixel Run is a 2D pixel art game built with Godot 4.6.
## Features
- Procedural dungeon generation with rooms and corridors
- Retro pixel art visuals (640×360 viewport, 4× window scale)
- Player movement and tile-based world
- Seamless auto-connected walls and floor tiles
## Project Structure
- **Main scene:** `scenes/world.tscn` (Node2D with `FloorLayer`, `MapLayer`,)
- **Player:** `CharacterBody2D` at `scenes/world.tscn > Player`, script: `scripts/actors/player.gd`
- **Scripts:** All under `scripts/` (organized by category)
- **Assets:** All under `assets/sprites/` (Godot auto-generates `.import` files; do not edit these manually)
- **Tilemaps:**
- `FloorLayer`: `office_floor.png` (single-tile floor atlas)
- `WallLayer`: `office_walls.png` (auto-connected terrain tileset)
## Controls
Left mouse button
## Art & Assets
- All sprites and tilesets are in `assets/sprites/` and `assets/tilesets/`
- Pixel art style, 32×32 tile atlases
## License
See LICENSE and THIRDPARTY.md for asset and code licensing details.