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Shadow Pixel Run
Shadow Pixel Run is a 2D pixel art game built with Godot 4.6.
Features
- Procedural dungeon generation with rooms and corridors
- Retro pixel art visuals (640×360 viewport, 4× window scale)
- Player movement and tile-based world
- Seamless auto-connected walls and floor tiles
Project Structure
- Main scene:
scenes/world.tscn(Node2D withFloorLayer,MapLayer,) - Player:
CharacterBody2Datscenes/world.tscn > Player, script:scripts/actors/player.gd - Scripts: All under
scripts/(organized by category) - Assets: All under
assets/sprites/(Godot auto-generates.importfiles; do not edit these manually) - Tilemaps:
FloorLayer:office_floor.png(single-tile floor atlas)WallLayer:office_walls.png(auto-connected terrain tileset)
Controls
Left mouse button
Art & Assets
- All sprites and tilesets are in
assets/sprites/andassets/tilesets/ - Pixel art style, 32×32 tile atlases
License
See LICENSE and THIRDPARTY.md for asset and code licensing details.
Languages
GDScript
100%