Shadow Pixel Run

Shadow Pixel Run is a 2D pixel art game built with Godot 4.6.

Features

  • Procedural dungeon generation with rooms and corridors
  • Retro pixel art visuals (640×360 viewport, 4× window scale)
  • Player movement and tile-based world
  • Seamless auto-connected walls and floor tiles

Project Structure

  • Main scene: scenes/world.tscn (Node2D with FloorLayer, MapLayer,)
  • Player: CharacterBody2D at scenes/world.tscn > Player, script: scripts/actors/player.gd
  • Scripts: All under scripts/ (organized by category)
  • Assets: All under assets/sprites/ (Godot auto-generates .import files; do not edit these manually)
  • Tilemaps:
  • FloorLayer: office_floor.png (single-tile floor atlas)
  • WallLayer: office_walls.png (auto-connected terrain tileset)

Controls

Left mouse button

Art & Assets

  • All sprites and tilesets are in assets/sprites/ and assets/tilesets/
  • Pixel art style, 32×32 tile atlases

License

See LICENSE and THIRDPARTY.md for asset and code licensing details.

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