Commit Graph
4 Commits
Author SHA1 Message Date
stefwill 00af585cf4 feat: Enhance player movement and turn management system 2026-03-20 20:14:21 +11:00
stefwill 5ab233b00c fix: Improve corridor generation logic to ensure minimum segment length 2026-03-16 16:46:21 +11:00
stefwill bb1c9f9284 feat: Add core map generation and management system
- Introduced MapData, MapGenerator, and MapPainter classes for procedural map generation.
- Implemented LevelManager to handle level initialization and navigation.
- Created TurnManager for managing turn order in a turn-based system.
- Added Player and Enemy character classes with movement and turn-taking capabilities.
- Established pathfinding using AStar2D in PathfindingHandler.
- Integrated new scenes for player and enemy characters, along with world setup.
- Included a new tileset for futuristic Zelda-themed assets.
2026-03-16 16:24:32 +11:00
stefwill f5e33fb8ea first commit 2026-03-16 16:21:45 +11:00