- Introduced MapData, MapGenerator, and MapPainter classes for procedural map generation. - Implemented LevelManager to handle level initialization and navigation. - Created TurnManager for managing turn order in a turn-based system. - Added Player and Enemy character classes with movement and turn-taking capabilities. - Established pathfinding using AStar2D in PathfindingHandler. - Integrated new scenes for player and enemy characters, along with world setup. - Included a new tileset for futuristic Zelda-themed assets.
23 lines
878 B
Plaintext
23 lines
878 B
Plaintext
[gd_scene format=3 uid="uid://1ls2pjitfl5m"]
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[ext_resource type="Script" uid="uid://ciusoegxdh344" path="res://scripts/actors/player.gd" id="1_ru62r"]
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[ext_resource type="Texture2D" uid="uid://b7s06o6gm42rn" path="res://assets/sprites/icon.svg" id="2_ktjr4"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qfnet"]
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size = Vector2(32, 32)
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[node name="Player" type="CharacterBody2D" unique_id=179780959]
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script = ExtResource("1_ru62r")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=29528982]
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scale = Vector2(0.25, 0.25)
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texture = ExtResource("2_ktjr4")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=272748828]
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shape = SubResource("RectangleShape2D_qfnet")
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[node name="Camera2D" type="Camera2D" parent="." unique_id=2033102226]
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position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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