Add POST /api/combat/stuck-weapon-removal endpoint supporting three removal types: attacker (weapon skill roll), self (STR+CON roll), and first-aid (First Aid skill roll). After a special hit with damage through, the attack result UI shows a stuck-weapon card with buttons for each removal option.
27 lines
1.2 KiB
Markdown
27 lines
1.2 KiB
Markdown
# RQ3 Story Tool — To-Do
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## High priority (mechanics gaps)
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- [ ] Call `resolveHeadInjury()` in the attack handler when a Head hit penetrates armor
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- [x] Resolve stuck-weapon follow-up after impale/slash special hits (`attemptWeaponRemoval`, `removeStuckWeaponFromSelf`, `removeStuckWeaponWithFirstAid`)
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## Medium priority (missing features)
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- [ ] Build strike-rank round scheduling UI (round counter, Next Round button, SR-ordered action display using `buildStrikeRankSchedule`)
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- [ ] Add API routes and UI for the experience/improvement system (`markWeaponExperienceChecked`, `updateWeaponSkillPercent`, `applyImprovement`)
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## Low priority (polish)
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- [ ] Wire up the export reminder modal (show on `beforeunload`, hook up Export Now / Leave Anyway / Cancel buttons)
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- [ ] Add `DELETE /api/spell-mappings/:id` endpoint and a spell mapping management UI
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- [ ] Add weapon and spell editing forms to NPC stat block view (currently only available for enemies)
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## Correctness fixes
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- [ ] Fix `rollOnTable` to roll the table's actual dice notation and match the range, instead of picking a flat random row index
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- [ ] Fix `state.dirty` being set to `true` on GET requests
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## Cleanup
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- [ ] Remove dead `state.reactionType` from frontend state
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