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story_builder/TODO.md
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2026-07-01 07:48:13 +10:00

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RQ3 Story Tool — To-Do

High priority (mechanics gaps)

  • Call resolveHeadInjury() in the attack handler when a Head hit penetrates armor
  • Resolve stuck-weapon follow-up after impale/slash special hits (attemptWeaponRemoval, removeStuckWeaponFromSelf, removeStuckWeaponWithFirstAid)

Medium priority (missing features)

  • Build strike-rank round scheduling UI (round counter, Next Round button, SR-ordered action display using buildStrikeRankSchedule)
  • Add API routes and UI for the experience/improvement system (markWeaponExperienceChecked, updateWeaponSkillPercent, applyImprovement)

Low priority (polish)

  • Wire up the export reminder modal (show on beforeunload, hook up Export Now / Leave Anyway / Cancel buttons)
  • Add DELETE /api/spell-mappings/:id endpoint and a spell mapping management UI
  • Add weapon and spell editing forms to NPC stat block view (currently only available for enemies)

Correctness fixes

  • Fix rollOnTable to roll the table's actual dice notation and match the range, instead of picking a flat random row index
  • Fix state.dirty being set to true on GET requests

Cleanup

  • Remove dead state.reactionType from frontend state