- Inventory: items linked to PCs with name, qty, ENC, category; effective
FP = STR+CON minus total ENC carried; CRUD API + inline UI on Characters tab
- Adventure scene engine: new tab with procedural CYOA choices (Fight, Sneak,
Talk, Investigate, Flee) resolved via skill checks; scenes generated from
any rollable table with automatic L2 cascade; scene state persisted in DB
- Fix total HP formula: was CON+SIZ, now correctly ceil((CON+SIZ)/2) per RQ3
- Fix hit location HPs: were computed from wrong total HP, now correct
- Add fatigue points (STR+CON) to derived stats
- Add all seven skill category modifiers computed from characteristics
(primary/secondary/negative influences per rulebook), shown in generator UI
- Add base skill computation (computeBaseSkills) for use in scene engine
- Add RQ3 Players Book to docs/ as reference
Add POST /api/combat/stuck-weapon-removal endpoint supporting three
removal types: attacker (weapon skill roll), self (STR+CON roll), and
first-aid (First Aid skill roll). After a special hit with damage
through, the attack result UI shows a stuck-weapon card with buttons
for each removal option.