feat: wire up stuck-weapon follow-up for impale/slash specials
Add POST /api/combat/stuck-weapon-removal endpoint supporting three removal types: attacker (weapon skill roll), self (STR+CON roll), and first-aid (First Aid skill roll). After a special hit with damage through, the attack result UI shows a stuck-weapon card with buttons for each removal option.
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@@ -3,7 +3,7 @@
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## High priority (mechanics gaps)
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- [ ] Call `resolveHeadInjury()` in the attack handler when a Head hit penetrates armor
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- [ ] Resolve stuck-weapon follow-up after impale/slash special hits (`attemptWeaponRemoval`, `removeStuckWeaponFromSelf`, `removeStuckWeaponWithFirstAid`)
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- [x] Resolve stuck-weapon follow-up after impale/slash special hits (`attemptWeaponRemoval`, `removeStuckWeaponFromSelf`, `removeStuckWeaponWithFirstAid`)
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## Medium priority (missing features)
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