- Introduced MapData, MapGenerator, and MapPainter classes for procedural map generation. - Implemented LevelManager to handle level initialization and navigation. - Created TurnManager for managing turn order in a turn-based system. - Added Player and Enemy character classes with movement and turn-taking capabilities. - Established pathfinding using AStar2D in PathfindingHandler. - Integrated new scenes for player and enemy characters, along with world setup. - Included a new tileset for futuristic Zelda-themed assets.
3 lines
108 B
JSON
3 lines
108 B
JSON
{
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"godotTools.editorPath.godot4": "/home/stefwill/Applications/Godot/Godot_v4.6.1-stable_linux.x86_64"
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} |