Character creation: - Full RQ3 Previous Experience wizard (4-step: identity, characteristics, culture/occupation/skills, review+save) with all 29 occupations across 4 cultures; skills computed as base + category modifier + years × multiplier - Character sheet expanded to show culture, occupation, derived stats (HP/FP/MP/ DB/SR), all 7 skill category modifier badges, computed skill percentages grouped by category, weapon attack/parry %, hit locations with armour AP - Location/destination tracker on character sheet (auto-saves on blur) - parry_percent stored on combatant_weapons Personality traits: - 24 predefined traits (Brave, Greedy, Cautious, etc.) each rated 0-100% - Trait → action bias map drives scene choice weighting - rollPersonalityAction() rolls d100 per trait, sums biases, returns suggestion - Trait editor (pill UI) on both character sheet and NPC view - Adventure tab: Roll Personality button fires traits, highlights suggested choice Tables and data: - Import RQ3 character creation tables (Culture d8, Occupation d100 ×4, Craft sub-tables, Language Proficiency, Dropped Oil Lamp, Aging, Armor Points) - Cross-table links: Culture → Occupation, Barbarian/Civilized Crafter → Craft - Fix rollOnTable to use actual dice notation instead of flat random row index - Remove unused resolveHeadInjury function Session tools: - Clear All button wipes all session data (characters, NPCs, enemies, combat, adventure, log) while keeping tables and spell mappings - PATCH /api/characters/:id/traits and /api/npcs/:id/traits endpoints - GET /api/rules/personality-traits reference endpoint - POST /api/adventure/personality-roll endpoint
60 lines
2.0 KiB
HTML
60 lines
2.0 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>RQ3 Story Tool</title>
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<header class="app-header">
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<h1>RQ3 Story Tool</h1>
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<div class="header-actions">
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<label class="button" for="import-file">Import</label>
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<input type="file" id="import-file" accept="application/json" hidden>
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<button id="export-all-btn" class="button">Export All</button>
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<button id="export-log-btn" class="button">Export Log</button>
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<button id="clear-all-btn" class="button" style="color:red">Clear All</button>
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</div>
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</header>
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<div class="layout">
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<aside class="sidebar">
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<nav class="view-tabs">
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<button class="tab-btn" data-view="tables">Tables</button>
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<button class="tab-btn" data-view="npcs">NPCs</button>
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<button class="tab-btn" data-view="enemies">Enemies</button>
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<button class="tab-btn" data-view="combat">Combat</button>
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<button class="tab-btn" data-view="characters">Characters</button>
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<button class="tab-btn" data-view="adventure">Adventure</button>
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</nav>
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<div id="sidebar-content"></div>
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</aside>
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<main id="main-panel"></main>
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<aside class="log-panel">
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<h2>Session Log</h2>
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<input type="search" id="log-search" placeholder="Search log...">
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<div class="note-entry">
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<textarea id="note-input" placeholder="Add a note..."></textarea>
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<button id="note-submit" class="button">Add Note</button>
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</div>
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<div id="log-entries"></div>
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</aside>
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</div>
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<div id="export-reminder-modal" class="modal hidden">
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<div class="modal-box">
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<p>You have unsaved changes. Export before leaving?</p>
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<button id="reminder-export" class="button">Export Now</button>
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<button id="reminder-leave" class="button">Leave Anyway</button>
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<button id="reminder-cancel" class="button">Cancel</button>
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</div>
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</div>
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<script src="vendor/marked.umd.js"></script>
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<script src="app.js"></script>
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</body>
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</html>
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