Commit Graph
2 Commits
Author SHA1 Message Date
stefwill 8bccf6f484 feat: inventory system, adventure scene engine, and PC generator fixes
- Inventory: items linked to PCs with name, qty, ENC, category; effective
  FP = STR+CON minus total ENC carried; CRUD API + inline UI on Characters tab
- Adventure scene engine: new tab with procedural CYOA choices (Fight, Sneak,
  Talk, Investigate, Flee) resolved via skill checks; scenes generated from
  any rollable table with automatic L2 cascade; scene state persisted in DB
- Fix total HP formula: was CON+SIZ, now correctly ceil((CON+SIZ)/2) per RQ3
- Fix hit location HPs: were computed from wrong total HP, now correct
- Add fatigue points (STR+CON) to derived stats
- Add all seven skill category modifiers computed from characteristics
  (primary/secondary/negative influences per rulebook), shown in generator UI
- Add base skill computation (computeBaseSkills) for use in scene engine
- Add RQ3 Players Book to docs/ as reference
2026-07-03 16:00:54 +10:00
stefwill 6e0d3d0e1e First Commit 2026-06-30 09:10:05 +10:00