feat: inventory system, adventure scene engine, and PC generator fixes
- Inventory: items linked to PCs with name, qty, ENC, category; effective FP = STR+CON minus total ENC carried; CRUD API + inline UI on Characters tab - Adventure scene engine: new tab with procedural CYOA choices (Fight, Sneak, Talk, Investigate, Flee) resolved via skill checks; scenes generated from any rollable table with automatic L2 cascade; scene state persisted in DB - Fix total HP formula: was CON+SIZ, now correctly ceil((CON+SIZ)/2) per RQ3 - Fix hit location HPs: were computed from wrong total HP, now correct - Add fatigue points (STR+CON) to derived stats - Add all seven skill category modifiers computed from characteristics (primary/secondary/negative influences per rulebook), shown in generator UI - Add base skill computation (computeBaseSkills) for use in scene engine - Add RQ3 Players Book to docs/ as reference
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