feat: full character creation, personality traits, and session quality-of-life
Character creation: - Full RQ3 Previous Experience wizard (4-step: identity, characteristics, culture/occupation/skills, review+save) with all 29 occupations across 4 cultures; skills computed as base + category modifier + years × multiplier - Character sheet expanded to show culture, occupation, derived stats (HP/FP/MP/ DB/SR), all 7 skill category modifier badges, computed skill percentages grouped by category, weapon attack/parry %, hit locations with armour AP - Location/destination tracker on character sheet (auto-saves on blur) - parry_percent stored on combatant_weapons Personality traits: - 24 predefined traits (Brave, Greedy, Cautious, etc.) each rated 0-100% - Trait → action bias map drives scene choice weighting - rollPersonalityAction() rolls d100 per trait, sums biases, returns suggestion - Trait editor (pill UI) on both character sheet and NPC view - Adventure tab: Roll Personality button fires traits, highlights suggested choice Tables and data: - Import RQ3 character creation tables (Culture d8, Occupation d100 ×4, Craft sub-tables, Language Proficiency, Dropped Oil Lamp, Aging, Armor Points) - Cross-table links: Culture → Occupation, Barbarian/Civilized Crafter → Craft - Fix rollOnTable to use actual dice notation instead of flat random row index - Remove unused resolveHeadInjury function Session tools: - Clear All button wipes all session data (characters, NPCs, enemies, combat, adventure, log) while keeping tables and spell mappings - PATCH /api/characters/:id/traits and /api/npcs/:id/traits endpoints - GET /api/rules/personality-traits reference endpoint - POST /api/adventure/personality-roll endpoint
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@@ -14,6 +14,7 @@
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<input type="file" id="import-file" accept="application/json" hidden>
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<button id="export-all-btn" class="button">Export All</button>
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<button id="export-log-btn" class="button">Export Log</button>
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<button id="clear-all-btn" class="button" style="color:red">Clear All</button>
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</div>
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</header>
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