- Introduced MapData, MapGenerator, and MapPainter classes for procedural map generation. - Implemented LevelManager to handle level initialization and navigation. - Created TurnManager for managing turn order in a turn-based system. - Added Player and Enemy character classes with movement and turn-taking capabilities. - Established pathfinding using AStar2D in PathfindingHandler. - Integrated new scenes for player and enemy characters, along with world setup. - Included a new tileset for futuristic Zelda-themed assets.
9 lines
242 B
GDScript
9 lines
242 B
GDScript
## Tile.gd
|
|
# Resource representing a single tile in the map.
|
|
# Used for storing tile properties such as walkability.
|
|
class_name Tile
|
|
extends Resource
|
|
|
|
# Whether this tile can be walked on (used for pathfinding).
|
|
var is_walkable: bool = false
|