# Shadow Pixel Run Shadow Pixel Run is a 2D pixel art game built with Godot 4.6. ## Features - Procedural dungeon generation with rooms and corridors - Retro pixel art visuals (640×360 viewport, 4× window scale) - Player movement and tile-based world - Seamless auto-connected walls and floor tiles ## Project Structure - **Main scene:** `scenes/world.tscn` (Node2D with `FloorLayer`, `MapLayer`,) - **Player:** `CharacterBody2D` at `scenes/world.tscn > Player`, script: `scripts/actors/player.gd` - **Scripts:** All under `scripts/` (organized by category) - **Assets:** All under `assets/sprites/` (Godot auto-generates `.import` files; do not edit these manually) - **Tilemaps:** - `FloorLayer`: `office_floor.png` (single-tile floor atlas) - `WallLayer`: `office_walls.png` (auto-connected terrain tileset) ## Controls Left mouse button ## Art & Assets - All sprites and tilesets are in `assets/sprites/` and `assets/tilesets/` - Pixel art style, 32×32 tile atlases ## License See LICENSE and THIRDPARTY.md for asset and code licensing details.