feat: Add core map generation and management system
- Introduced MapData, MapGenerator, and MapPainter classes for procedural map generation. - Implemented LevelManager to handle level initialization and navigation. - Created TurnManager for managing turn order in a turn-based system. - Added Player and Enemy character classes with movement and turn-taking capabilities. - Established pathfinding using AStar2D in PathfindingHandler. - Integrated new scenes for player and enemy characters, along with world setup. - Included a new tileset for futuristic Zelda-themed assets.
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[gd_scene format=3 uid="uid://cnb0ykbiglgo6"]
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[ext_resource type="Script" uid="uid://6xvdnyxsb2uq" path="res://scripts/world.gd" id="1_71j4m"]
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[ext_resource type="TileSet" uid="uid://cmycomep4ap8y" path="res://assets/tilesets/office_02.tres" id="4_qfnet"]
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[node name="World" type="Node2D" unique_id=1504396068]
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script = ExtResource("1_71j4m")
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[node name="MapLayer" type="TileMapLayer" parent="." unique_id=2055425416]
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tile_set = ExtResource("4_qfnet")
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