feat: Add core map generation and management system
- Introduced MapData, MapGenerator, and MapPainter classes for procedural map generation. - Implemented LevelManager to handle level initialization and navigation. - Created TurnManager for managing turn order in a turn-based system. - Added Player and Enemy character classes with movement and turn-taking capabilities. - Established pathfinding using AStar2D in PathfindingHandler. - Integrated new scenes for player and enemy characters, along with world setup. - Included a new tileset for futuristic Zelda-themed assets.
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## Room.gd
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# Resource representing a single room in the map.
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# Stores the room's position and size in grid coordinates.
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class_name Room
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extends Resource
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# Top-left position of the room in grid coordinates.
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var room_pos: Vector2i
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# Size of the room (width, height) in tiles.
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var room_size: Vector2i
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