feat: Implement enemy spawning and movement logic in the level manager

This commit is contained in:
2026-03-20 20:40:12 +11:00
parent 00af585cf4
commit 3f2cbcc6f2
4 changed files with 74 additions and 7 deletions
+2 -3
View File
@@ -2,12 +2,11 @@
# Main world node script. Sets up the map, player, and level on scene ready.
extends Node
# Reference to the TileMapLayer node for rendering the map.
# Reference to the TileMapLayer node for rendering the map.
var map_layer: TileMapLayer
# Path to the Player scene to instance.
const PLAYER_SCENE_PATH: String = "res://scenes/actors/player.tscn"
# Reference to the TileMapLayer node for rendering the map.
var map_layer: TileMapLayer
# Reference to the Player node.
var player: Player
# Map generation settings (size, room count, etc.).