feat: Implement enemy spawning and movement logic in the level manager
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@@ -2,12 +2,11 @@
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# Main world node script. Sets up the map, player, and level on scene ready.
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extends Node
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# Reference to the TileMapLayer node for rendering the map.
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# Reference to the TileMapLayer node for rendering the map.
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var map_layer: TileMapLayer
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# Path to the Player scene to instance.
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const PLAYER_SCENE_PATH: String = "res://scenes/actors/player.tscn"
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# Reference to the TileMapLayer node for rendering the map.
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var map_layer: TileMapLayer
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# Reference to the Player node.
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var player: Player
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# Map generation settings (size, room count, etc.).
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