[gd_resource type="TileSet" format=3 uid="uid://142kl47o7n2m"]

[ext_resource type="Texture2D" uid="uid://c55vbj78e0yrl" path="res://assets/sprites/tileset_office_walls.png" id="1"]

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_t1ruc"]
texture = ExtResource("1")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/terrains_peering_bit/bottom_left_corner = 0
0:0/0/terrains_peering_bit/top_left_corner = 0
0:0/0/terrains_peering_bit/top_right_corner = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/terrains_peering_bit/top_left_corner = 0
1:0/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/terrains_peering_bit/bottom_right_corner = 0
2:1/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/terrains_peering_bit/bottom_right_corner = 0
2:2/0/terrains_peering_bit/bottom_left_corner = 0
2:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/terrains_peering_bit/bottom_right_corner = 0
1:2/0/terrains_peering_bit/bottom_left_corner = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/terrains_peering_bit/bottom_left_corner = 0
0:1/0/terrains_peering_bit/top_left_corner = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/terrains_peering_bit/bottom_right_corner = 0
0:2/0/terrains_peering_bit/bottom_left_corner = 0
0:2/0/terrains_peering_bit/top_left_corner = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/terrains_peering_bit/bottom_right_corner = 0
2:0/0/terrains_peering_bit/top_left_corner = 0
2:0/0/terrains_peering_bit/top_right_corner = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrains_peering_bit/bottom_right_corner = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrains_peering_bit/bottom_left_corner = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrains_peering_bit/top_left_corner = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrains_peering_bit/bottom_right_corner = 0
4:2/0/terrains_peering_bit/top_left_corner = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrains_peering_bit/bottom_left_corner = 0
3:2/0/terrains_peering_bit/top_right_corner = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrains_peering_bit/top_right_corner = 0

[resource]
tile_size = Vector2i(32, 32)
terrain_set_0/mode = 1
terrain_set_0/terrain_0/name = "office_walls"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_t1ruc")
